Alright, so when was my last post on this blog? Like... a month ago? Ah, anyway, let's just get straight to the subject of this post. I will be participating in yet another game jam. I know I probably shouldn't because my past experiences with game jams have been well... not so good. Let's just leave it at that. I feel like I might do good in this one. I feel like ever since I started my break from YouTube and social media in general (even though I still post on Twitter and Tumblr every now and then), I have became a more productive. Quarter 4 of the school year recently started and so far, I haven't turned in anything late. I have also been working more on other projects. For once, I have actually been working on the game Mister Pitz. Yes, the game. Not the music. The game. So, I feel like I can handle making something for this game jam. Also, since there are still 7 days left to submit games, I'll have plenty of time to make my game the way I want it. Now, you may be looking at your computer screen, phone, tablet, TV, or... Commodore 64 wondering "Gee Jaden, this is nice and all but WHEN WILL YOU TALK ABOUT THE GAME YOU'RE MAKING?" Well, I'm going to talk about it right now. You don't have to wait anymore, you impatient FOOL. Just kidding, I love you guys. Anyway, the game. Oh yes! The game. Well first off, I'm submitting this game for the Pixel Art Decades Jam, which is a game jam celebrating the art of pixel art and the only rule is that you have to make your game using pixel art graphics. Secondly, the game is going to be some kind of puzzle game, which is different from the usual sort of action and shooter games that I normally game. I want to experiment with more genres than just shooty shoot shoot and jumpy jump jump. So, this game jam will give me a chance to do just that. Besides, I'm a big fan of puzzles. Some of my favorite games are puzzle games, like Adventures of Lolo and Fire 'N Ice. So, I thought it would be fun to make a game in one of my favorite genres for this jam. Thirdly, the game is called Don't Waste Your Time. Basically, it's a game about not wasting your time. In each stage, there are various objects that try to waste your time. In order to not waste your time, you have to either maneuver around them or, if you can't move around them, destroy them. Destroying them isn't as simple as simply touching them though. In fact, that just wastes your time if you do that. In order to destroy these objects, you have to find two objects that are similar or have similar qualities to them and push them together. During the first few stages, you'll have 10,000 time units. Yeah, they aren't referred to as seconds or minutes. Just time units. Later on, the stages will give you less and less time units and the overall difficulty of the stages will get harder. You'll know you've completed a section of the game when you see the amount of times units given go down by 2,000. The music will also change with every section of the game. The game will have five ten level sections. So, it won't be that long. However, I''ll still try to make it as hard as I can while still making it fair. Hopefully, you guys will find this interesting and once the game is finished, you might even end up liking it. I'll also be releasing the soundtrack shortly after the game. Oh, and speaking of soundtracks...
From now on, whenever I release a game, I'll try to release the soundtrack for that game shortly after the game is released. I want to do this because I don't have that many soundtracks on my itch.io page. In fact, I only have one. So, I want my page to have more music and than it does have. I also want to do this because besides YouTube, there aren't that many places for me to just upload the soundtracks I've made. Soundcloud has a limit, and you have to pay to use Bandcamp. So, I feel like the best place to first upload the soundtracks separately is the same page my games are on. I will be uploading the soundtrack to The Robbery of Monochrome City soon. The reason I'm only uploading it now is because I mostly forgot about the game's existence. However, the music should get it's own soundtrack upload. So, I will be doing that soon. Also, if you see a game that doesn't have a soundtrack upload a few days after the game comes out, it's because I've been having technical issues or the soundtrack just isn't big enough to deserve its own upload. Okay, I'm done. Bye guys!
LINK TO THE JAM: https://itch.io/jam/pixelartdecades