It's been a while since I posted here, hasn't it? So, for this post, I'm not going to be talking about a game that I made but rather a game that I just worked on. Recently, I worked on a game for the A Game By Its Cover 2017 Jam called Juniper Keep Assassins, developed by Crowno. If you want to play the game, the link is right below here.
GAME LINK: https://cronus.itch.io/agbic2017
Now, what did I do to help with the game? Well, me and another person named Ian (turtle_hermit on Discord) both made the music for the game! I did the intro music, title theme, ending theme, and game over music, which was unfortunately unused. Ian did the BGM and boss battle music and he did a fantastic job with his tracks, despite only doing two songs for the game. My music is more like your standard 8-bit Famicom stuff, while Ian's music is more along the lines of a Super Nintendo game, specifically Mega Man X. Also, Jupi (A.K.A. Jupiter Hadley) played this game on her channel. So, if you're interested in that, go check it out.
SOUNDTRACK LINK: https://www.youtube.com/watch?v=ouVEKrGMUXA
VIDEO LINK: https://www.youtube.com/watch?v=H8IKST0RWHM
To wrap up this post, I'll make a couple quick announcements. The first announcement is that I finally have a potential release date for Mister Pitz! I'm planning on getting the game finished by the end of 2018. Now, this date may change in the future if I need more time, but for now, December 2018 will be when it comes out. And for my other announcement, at the start of next year, I will be introducing a new section of the website called Golden Games! Golden Games will be a series of executables that contain various things such as demos for upcoming games, original games, music, updates, and more! So, it's kinda like a JH Games magazine in a way, but in the form of an executable that you open on your computer. So, stay tuned for that! The first issue should be uploaded on the first day of 2018.
EDIT (12/28/17): Since we won't be able to release the first issue in January, the new release date will be May 1st, 2018. So, stay tuned for that!
EDIT (5/11/18): Sorry for another delay! We've had to make some changes to the magazine since the last edit of this blog post. More information about the magazine will probably be released near the end of May.
Sorry for not posting this earlier, but on May 3rd, 2017, my friend Quirby64 did a speedrun of Don't Waste Your Time! Watch it if you're interested. It's quite good.
I probably should have posted this yesterday as that's when the jam actually ended, and also because today is April Fool's Day. However, there is no fooling to be seen here. Don't Waste Your Time has officially been released to the public! Originally released on March 31st, 2017, this puzzle game will hopefully not be a waste of time!
LINK TO THE GAME:
So, this update is kind of a sad one. Basically, I'm going to have to change some things about Don't Waste Your Time. The first thing I'm doing is making the game shorter. Instead of 50 levels, I'm only doing 15 and I'm doing this for two reasons. The first reason is because I have been distracted a lot lately and have tried to focus on schoolwork more than game development. Also, I've just been kinda lazy. Sometimes, I'll open up Game Maker and add nothing new to the game. The second reason is because I don't want the game to be too long. I'm afraid if the game lasts too long, the game will get boring very fast and people will get tired of it after the first few levels. The second thing I'm changing is the gameplay. Instead of matching objects, you will instead just shove the objects into walls to get rid of them. The reason why I'm changing the gameplay is because of Game Maker. If you're skilled enough, you can do some amazing things with Game Maker. However, I am not very skilled with Game Maker. So, I actually didn't know how to make the matching and pushing mechanics works. So, I decided to change the main gameplay to something a bit more manageable. However, changing the gameplay means the puzzles won't be as complex, which is another reason why I made the game shorter. Hopefully, you understand why I made these changes and hopefully won't get mad at me for the changes I made. I'm sorry of being the lazy person I am. I'm still in the process of trying to break this habit. So, I'm sorry if the game didn't turn out the way I and you expected. After this, I will refrain from joining game jams as it will give me time to work on Mister Pitz and it won't cut into my school time. Hopefully by the time I join my next game jam, I will have broken this habit and actually make a good game.
So, even though my last post was a "small" update, it was still a pretty long post. So, I'll try to keep this short. Today, I have uploaded the complete soundtrack to The Robbery of Monochrome City on itch.io! All extra info you need to know about it is on the actual page for the soundtrack. So, check it out if you want to. You might end up finding a new favorite soundtrack. Or not. That's fine too.
LINK TO THE SOUNDTRACK: https://dajoshy.itch.io/the-robbery-of-monochrome-city-soundtrack
Alright, so when was my last post on this blog? Like... a month ago? Ah, anyway, let's just get straight to the subject of this post. I will be participating in yet another game jam. I know I probably shouldn't because my past experiences with game jams have been well... not so good. Let's just leave it at that. I feel like I might do good in this one. I feel like ever since I started my break from YouTube and social media in general (even though I still post on Twitter and Tumblr every now and then), I have became a more productive. Quarter 4 of the school year recently started and so far, I haven't turned in anything late. I have also been working more on other projects. For once, I have actually been working on the game Mister Pitz. Yes, the game. Not the music. The game. So, I feel like I can handle making something for this game jam. Also, since there are still 7 days left to submit games, I'll have plenty of time to make my game the way I want it. Now, you may be looking at your computer screen, phone, tablet, TV, or... Commodore 64 wondering "Gee Jaden, this is nice and all but WHEN WILL YOU TALK ABOUT THE GAME YOU'RE MAKING?" Well, I'm going to talk about it right now. You don't have to wait anymore, you impatient FOOL. Just kidding, I love you guys. Anyway, the game. Oh yes! The game. Well first off, I'm submitting this game for the Pixel Art Decades Jam, which is a game jam celebrating the art of pixel art and the only rule is that you have to make your game using pixel art graphics. Secondly, the game is going to be some kind of puzzle game, which is different from the usual sort of action and shooter games that I normally game. I want to experiment with more genres than just shooty shoot shoot and jumpy jump jump. So, this game jam will give me a chance to do just that. Besides, I'm a big fan of puzzles. Some of my favorite games are puzzle games, like Adventures of Lolo and Fire 'N Ice. So, I thought it would be fun to make a game in one of my favorite genres for this jam. Thirdly, the game is called Don't Waste Your Time. Basically, it's a game about not wasting your time. In each stage, there are various objects that try to waste your time. In order to not waste your time, you have to either maneuver around them or, if you can't move around them, destroy them. Destroying them isn't as simple as simply touching them though. In fact, that just wastes your time if you do that. In order to destroy these objects, you have to find two objects that are similar or have similar qualities to them and push them together. During the first few stages, you'll have 10,000 time units. Yeah, they aren't referred to as seconds or minutes. Just time units. Later on, the stages will give you less and less time units and the overall difficulty of the stages will get harder. You'll know you've completed a section of the game when you see the amount of times units given go down by 2,000. The music will also change with every section of the game. The game will have five ten level sections. So, it won't be that long. However, I''ll still try to make it as hard as I can while still making it fair. Hopefully, you guys will find this interesting and once the game is finished, you might even end up liking it. I'll also be releasing the soundtrack shortly after the game. Oh, and speaking of soundtracks...
From now on, whenever I release a game, I'll try to release the soundtrack for that game shortly after the game is released. I want to do this because I don't have that many soundtracks on my itch.io page. In fact, I only have one. So, I want my page to have more music and than it does have. I also want to do this because besides YouTube, there aren't that many places for me to just upload the soundtracks I've made. Soundcloud has a limit, and you have to pay to use Bandcamp. So, I feel like the best place to first upload the soundtracks separately is the same page my games are on. I will be uploading the soundtrack to The Robbery of Monochrome City soon. The reason I'm only uploading it now is because I mostly forgot about the game's existence. However, the music should get it's own soundtrack upload. So, I will be doing that soon. Also, if you see a game that doesn't have a soundtrack upload a few days after the game comes out, it's because I've been having technical issues or the soundtrack just isn't big enough to deserve its own upload. Okay, I'm done. Bye guys!
LINK TO THE JAM: https://itch.io/jam/pixelartdecades
So, after only one post on this blog I decided to disappear. Wow. Anyway, I'm back and that's all that matters. So, ever since my last blog post a lot of things have happened and I feel I should inform you guys on what has happened.
Mister Pitz Fangames:
On November 25th, 2016, both Drake Connally and Quirby64 made fangames for my Mister Pitz game. It's weird that the fangames for my game came out before the actual game the fangames are based off of came out. Anyway, let's go over the two fangames.
The first game is simply called The Mister Pitz Trivia Game. This game was made by Drake Connally and it's a trivia game about the Mister Pitz series made in a .bat format. The game itself is quite simple graphic-wise. The graphics consist of just colored text. However, I still had fun answering the questions in the game and one of them did stump me when I first played it. So, I'd recommend playing it. Also, one more thing I want to mention is that depending on how many questions you got right, the ending of the game will change. So, try and find all of the different endings. Some of them are pretty funny.
The second and last Mister Pitz fangame is called Pizzaman Deluxe Turbo Ultra Edition. It also goes by the names of Pizzaman II: This Times It's Pepperoni and just Pizzaman. The game is a basic platformer, but a decently made one. Obviously, the game is a joke game with the graphics being made purposely bad and the music being stolen from Contra, but I still thought the game was fun. There are two versions of the game. One has a proper ending and the other one doesn't. I'll link both versions.
First Version: https://drive.google.com/open?id=0Bx6hJjl2GKtKMjNvbFdaRzZXcmM
Final Version: https://drive.google.com/open?id=0Bx6hJjl2GKtKQmdDcTF0SkptUjg
Games I'm Working On:
Ever since my last post, I've started progress on a bunch of games. Now, I know I shouldn't be working on a bunch of things at once. However, I will try to finish all of them at some point. One of the games I'm working on is a space shooter/strategy game called Overlook. If you're wondering why I called it that, it's because I saw that word in one of the passages during a test and I thought it would make a cool title for a game. So, I drew up a title screen on a sheet of school paper and that's how it started. I'm also making an isometric beat 'em up for Quirby64. Since he said that's he not an expert when it comes to Game Maker, I asked him if I could develop it, I made a demo for him, he liked what he saw, and then I was on board for the project. The game is called Roads of Rage, which is obviously a reference to the Sega series Streets of Rage. Quirby64 did the music and graphics and I'm working on the actual gameplay. I'm also working on a multigenre shooter, where both me and Quirby64 are doing the music. There's also some other smaller projects I'm working on, but I don't think those are really worth mentioning. The soundtracks for Overlook and Roads of Rage can be found in The Meme Squad NSF Collection.
Mister Pitz Music:
Two things about Mister Pitz. One: The official page for the Mister Pitz in Toast Trouble soundtrack now has some cool new art. Two: I am remaking the entire soundtrack for Mister Pitz. I'm going to be honest. I don't think my old Mister Pitz music sounds that great anymore. So, I'm going to remake the entire soundtrack and it will be ten times better than the original music. However, the boat theme will still be in the final game. Just with different instruments.
LINK TO THE SOUNDTRACK: https://dajoshy.itch.io/mister-pitz-toast-trouble-soundtrack
And that's all I have to say. Once I actually accomplish something important game development-wise, I'll make a post about it. But for now, I'm going to stay silent for these next few months. See you later!
November 13th, 2016-
Hello, my name is Jaden Houghton, also known by my internet name, DaJoshy. I run a one man game studio called JH Games. As you can probably tell, the JH in JH Games stands for Jaden Houghton. This blog was made so I could track my progress on game development. Also, if you were planning on asking me if I could use your music for my games, don't. I make all of my music for my games and I will only get other people to help me work on music if the soundtrack for the game is very large and extensive. And even then, I will usually have my friends help me make the music and not some random kid on the internet. So, sorry. You can find all of my games on this webpage.
The first two things I have ever submitted to itch.io were two demos for a game called Mister Pitz. Mister Pitz originally started out as a joke character I made for a video of a song I made called Commodore '85. However, I started to like the character more and more and then I decided "Screw it. Let's make a game about him." The game is meant to resemble a C64 game in graphics. I followed all of the rules of a traditional Commodore 64 game by making the pixels 2 times longer and by having only 4 colors per sprite. I also used the C64 color palette. For the music, I didn't try to make it sound like C64 music. Since I have no programs that can create SID music, I just decided to make my standard FamiTracker music. Also, here's a fun little fact. Remember that song I mentioned earlier called Commodore '85? That song is actually going to be in the final game. However, the version in Mister Pitz has more to it and sounds more full. At the moment, there are currently two Mister Pitz games in development. The first one is just called Mister Pitz and I have already talked about that one. The other one is Mister Pitz in Toast Trouble. I originally called it Mister Pitz in Toasted Trouble, but I liked Toast Trouble better. So, that's why you might still see some files that still say Toasted Trouble in the title. I haven't uploaded a demo of the game yet, but I have uploaded the complete soundtrack to the game on my itch.io page. I'd recommend checking it out. It's one of my personal favorite soundtracks that I have made myself. It's also one of my few soundtracks I have made that uses the Konami VRC7 chip. I was also planning on making a 2A03 version of the soundtrack, but I never finished it. The game would have originally had an option to switch between the 2A03 and VRC7 soundtracks, but I scrapped that feature because the 2A03 version of the soundtrack was unfinished. I might finish it one day for the lols.
Soundtrack Link: https://dajoshy.itch.io/mister-pitz-toast-trouble-soundtrack
The Robbery of Monochrome City-
This is the first full game I have ever uploaded to itch.io and I am a little disappointed with this one. The game was rushed because of me being lazy and also because of school work and other stupid crap. So, that's why the gameplay feels a bit weird. This game was also the first game I have ever submitted to a game jam. This game was submitted to GBJAM 5. I was originally going to submit a game for 2016's AGBIC jam based on Island Time. However, I never finished that game. So, I eventually reworked it into Paradise Panic. This game was also featured in part 32 of Jupiter Hadley's series Jupi Plays GBJAM 5. So, thanks for featuring me, even though my game is complete garbage.
Jupi Plays GBJAM 5 Part 32: https://www.youtube.com/watch?v=kWehlgUVoJc
Game Link: https://dajoshy.itch.io/the-robbery-of-monochrome-city
Spider Fighter is another game I submitted for a game jam. This time, I submitted it for 2016's Halloween Game Jam. The game is currently in the demo stage. So, that's why the game feels unfinished. This game was also featured in part 4 of Jupiter Hadley's series Jupi Plays Halloween Jam 2016. So, thank you again for featuring my game, Jupi. It's okay if I call you Jupi, right? Besides that, there really isn't much else to say about the game. It a very basic overhead shooter, similar to Commando or Alien Syndrome, where you shoot spiders. I'm going to stop writing for now and I will probably update this again sometime this week.
Jupi Plays Halloween Jam Part 4: https://www.youtube.com/watch?v=-svv2zQX7F0
Demo Link: https://dajoshy.itch.io/spider-fighter-demo